![]() ![]() Jupiter Hell is built by ChaosForge, the team that’s been making top-down, cosmic hell roguelikes since 2002. Every playthrough you’ll find new ways to experience familiar settings. Randomized levels set all over Jupiter’s orbitīlast through procedurally-generated civilian sectors, military space bases and mining colonies on the violent moons of Jupiter. Beat the game to unlock more difficult challenges rather than grinding to make the game easier. Meaningful RPG progressionĬustomize your character with new weapons, items and abilities gained as you progress through a permadeath-prone hell. Controls are immediate and accessible while retaining the back-end depth of a turn-based RPG. Tactical, turn-based combat with real-time responsivenessīenefit from classic roguelike turns with modern shooter sensibilities. All to the shine of CRT monitors and the tune of heavy metal! Frequent updates! Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Jupiter Hell is a classic, turn-based roguelike set in a 90s flavored sci-fi universe. Don't forget to take advantage of the 20% release discount - available for a limited time only! Music by Roland La Goy, voice acting (with a LOT of swearing) for the protagonist by Mark Meer (yes, a cursing Male Shepard).A 20-year roguelike development story reaches its climax, as Jupiter Hell graduates Early Access and releases in full. Right now apart from us two, we work with a few more people on a part-time basis. ![]() The game is built from scratch on a custom engine (when we started there was no viable option), for most of its lifetime developed by just me and Łukasz Śliwinski (who is responsible for ALL of the in-game art), and contrary to what it may seem from the videos and trailers it is truly turn-based :). Since then we've been pushing regular updates every 2-3 weeks and we do not intend to stop anytime soon! The game is in development for more than 8 years, was successfully Kickstarted in 2016, and released in Early Access on Steam last August of last year. Jupiter Hell is a roguelike in the classic sense - turn-based, grid-based, randomly generated dungeon crawler in the vibe of 90's sci-fi movies, an effort to bring old-school roguelikes back to the spotlight. I'm Kornel Kisielewicz, founder and lead programmer/designer of ChaosForge, developer of Jupiter Hell (and formerly DoomRL, which is now known as DRL, courtesy of ZeniMax). /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. ![]() For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional.
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